AMYGDALA GENIUS -abbreviated A* (A-star) Genius - takes its name from the amygdala, a small, almond shaped structure within the brain at the heart of our emotional mind and at the centre of our emotional response. The amygdala processes emotions such as anger, fear and pleasure. MORE...

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Emotional Intelligence is the ability to recognise, acquire, process and apply emotional information. MORE...

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A* Genius identifies and helps achieve at least 7 key learning outcomes: MORE...

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A* Genius adeptly supports safeguarding and child protection agendas by equipping young people so that they are less vulnerable to strong emotions and challenging encounters. MORE..

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An A* Genius game facilitator is the person with the responsibility of generally overseeing games of A* Genius ensuring that the learning opportunities generated in each game, are used effectively. A* Genius facilitators are most often teachers, tutors or parents. MORE...

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Learning to play A* Genius is easy. Players start each game with 7 randomly selected cards consisting of 3 Emotion cards, 2 Action cards and 2 Issue cards. Players can decide to play either standard games or timed games. Refer to the Member's Resources Area for full details. MORE...

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The A* Genius Glossary lists definitions for words and phrases linked to Emotional Intelligence, Emotional Competence, Emotional Resilience... MORE...

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The A* Genius bibliography lists the range of publications and references instrumental in the development of the board game. MORE...

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Playing board games can help children and young people learn to follow rules, take turns, learn to fit in and accept wins and losses. Social skills like these help children become happier at school and more eager and ready to learn. MORE...

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The fact that some young people have never learnt how to motivate themselves, control themselves and handle their emotions well is a proven tragedy for them and for society. That's why we developed

A* Genius. MORE...

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Amygdala Genius creates prime learning opportunities and uses them to demonstrate how strong emotions might be handled more effectively promoting better social, behavioural, educational and health outcomes.

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The A* Genius board game gives young people the tools to handle the many challenging, real life issues they face. This exciting new game has learning outcomes that meet the needs of young people by building and developing their emotional intelligence and resilience. It also equips them with a simple, innovative strategy to inspire behaviour change. It's just what many teachers have been waiting for.

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Emotional well-being impacts on all aspects of human behaviour including mental and physical health, educational and skill development, social competence and the establishment of positive social relationships. Playing the Amygdala Genius board game helps to embed an effective strategy easily memorized for managing those social pressures and strong emotions associated with conflict, self-harm, violent aggression, knife crime, underage sex and teenage pregnancy, drugs, alcohol and substance misuse, bullying, gang activities and much more. Tutors select all or a group of real life issues from the 32 highlighted in the game. Young people are then able to encounter these issues during a game.

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Studies evaluating the emotional intelligence of children and young people have shown that when compared with high scores, low scores were more often associated with deviant behaviours, difficulties at school, social disaffection and poorer life outcomes. Research findings further indicate that children and young people labelled as gifted and talented were not exempt from difficulties similarly linked to poor emotional health and well-being including low self-esteem, depression, peer conflicts, alienation, loneliness, bullying and unbearable parent-teacher pressures for excellence. MORE...

Some young people transferring from primary to secondary school experience a dip in academic performance. This period can also be marked by increased levels of anxiety, aggression and depression. However, young people with higher levels of emotional intelligence and resilience are more likely to cope well with this transition. A child's emotional health and well-being also depends on how well they are able to articulate their feelings. A* Genius increases a young person's emotional vocabulary, enhances their emotional awareness and knowledge base and embeds a simple strategy for handling strong emotions.

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The finding that emotional intelligence is associated with a number of deviant behaviours including truancy and risk of exclusion should encourage educators to develop social and emotional programmes and tools which enable and empower children to employ effective skills and strategies that prevent them from dealing adversely with their emotional and social difficulties in the classroom and in their everyday lives. MORE...

A* Genius meets these needs and is purchased by teachers, tutors, parents, school governors, PTAs, PSHE & SRE trainers and consultants, for primary schools, secondary schools, further education colleges, home schools and other educational settings.

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A* Genius is a board game for the classroom that can be enjoyed by everyone. It’s easy to learn, exciting to play, generates excellent learning opportunities, has an effective strategy for handling strong emotional feelings and embeds lessons learnt for life.

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